Hey, I made a nice chilling out scene with myself and myself!
It was pretty fun to draw, especially after a really bad night with a minor breakdown resulting in a decision to cut myself off the net for a day. If that motivated me to make a pic, perhaps I should stray away from distractions more often!
Hope you guys like it, it’s not like I publish my art anywhere else at this moment. ^.—-.^
A Guide to Life
- zonck: blarg
- zonck: how do I thing
- Tailisup: >>See the thing
- Tailisup: >>acknowledge thing
- Tailisup: >>?????
- Tailisup: >>keep being lazy
- zonck: ye
The problem with games and movies today is that we stopped telling stories. We’re not interested in making people think or feel or even passively wonder; instead, we sell entertainment. A few hours of mindless viewership.
The industry would rather feed the lowest demographic the least amount of dissonance in nice, easy-to-digest parcels that can be seen as brilliant pieces despite being nothing more than hollow caricatures with as much depth as a political sound bite.
No one’s pressing drama, emotion, deeply meaningful scenarios that make the viewer stop and think and feel something. There’s no controversy, no social commentary, no snide and witty banter about the human condition. It’s all just pleasant action and computer generated phantasmagoria.
And it’s all about risk. Why risk millions on a title that could flop because no one can deal with the protagonist being something other than the least common denominator? It’s so much easier to profit off of the known and expected.
Our creativity, our imaginations, and our arts are suffering for it. An entire generation is growing up on an artistic medium turned into a predatory, for-profit scheme of carefully regurgitated emptiness.
Why? Because it sells. That’s all there is to it: what sells will keep selling so long as it remains the norm.
If we want to change the industry, to truly make games and movies a visual art of storytelling and hold more impact than the number of achievements you’ve unlocked or the size of the visual effects budget, we need to challenge that norm.
And the only way to do that is to stop buying in, and then create what we wanted in the first place.
It started as a template sprite for a video game practice project, but I ended up with a shark character I’m absolutely loving already!
I don’t even have a name for him yet, but I already know I’m gonna make a lot of drawings of this cutie!
THANK YOU ALL SO MUCH FOR FOLLOWING, ALL OF YOU!!!
This is a picture of the first 10 ponies that followed me!
All of the other ponies that have followed are included in the thanks, this blog would be nothing without you guys!
Now that this is done, time to dig in and answer some questions!
I think there’s something wrong in that pic because I’m not a horse!
Thanks, though!! :D