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mrpandragon:

bondoge:

how is this shitty ass website worth 1.1 billion dollars

Guess it ain’t so shitty if someone’s willing to pay 1.1 BILLIONDollars for it, huh? ;3c

Which is exactly 1.1 Instagrams. Something to think about.

Source: bondoge

  • 3 days ago > bondoge
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tailidraws:

#TailiDraws $10 Busts for @ArtamisSnowpaw

Finally done with all of these. @~@

  • 2 weeks ago > tailidraws
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Waffles.
Once in a while I attempt to do stuff in the kitchen. I’m so full now!
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Waffles.

Once in a while I attempt to do stuff in the kitchen. I’m so full now!

    • #cooking
    • #waffles
    • #I'mgoingtobethebestwaifu
  • 1 month ago
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The Original Pervy Dwaggie: I think the next Elder Scrolls game should have Location Based Damage....

mrpandragon:

I think the next Elder Scrolls game should have Location Based Damage. Meaning, if you land that perfect headshot, it should insta-kill most enemies. Or if you’re being pursued by a bandit or guard, you can turn around and drop an arrow (or other thrown weapons, if they include them) at his knee…

On sword swinging…

While I agreee that Skyrim indeed has the best combat system in TES series yet, it still feels dumbed down when compared to the variety of swings and thrusts (and directional blocks!) in Mount & Blade or even the younger Chivalry.

It’s quite easy to notice that Bethesda  likes to stick to their habits as a similar level of combat mechanics was implemented in Dishonored, their latest work. Instead of adding new ways of swinging the sword or simply aiming it at different body parts, their concept of melee combat focuses on wider amount of contextual actions that don’t need fine aim - such as sword swings while riding a mount, backstabbing or simply adding fully animated and randomized finishing moves. This way of implementing combat moves makes the whole game easier to play for more casual console users that remain a huge part of Bethesda’s playerbase nowadays.

As for myself, I’d love to see an advanced swordplay system, precise hit detection and even broader dismemberment opportunities in the future Bethesda games. I don’t really like the way how when my dual-wielding Skyrim character’s engagements consist of holding right and left weapon buttons for the 90% of time. I can understand why the developers still want to use more rigid combat structure for the sake of simplicity, though - I guess we’ll have to keep looking out to modders for a while, still.

Unless something happens and TES turns into a bloodbath simulator. Teehee.

    • #Vidya
    • #Skyrim
    • #Opinions
  • 1 month ago > mrpandragon
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Q:Hey, I think I saw you co-oping with one of my favourite Dark Souls streamers. If I'm not wrong about that I'd like to ask what kind of characters do you play? Have you been playing for long?

Anonymous

I’ve been playing DaS since Christmas and so far I’ve spent more than 250 hours in it. I really don’t get asked about that much, but here you go!

image

I guess I just love being a DickDarkwraith, haha. But you still should hit me up on Steam if you need a buddy to co-op with!

    • #Dark Souls
  • 2 months ago
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artdirections:

5 Ways to be a Happier CreativeWe all know the tortured artist schtick. To be honest, I can be a downer sometimes myself, but I think it would be terrible for us to all perpetuate the idea that being creative and miserable are mutually exclusive.So here’s to being creative and actually enjoying it:1. Refuse to See Your Entire Life Either as a Success or a FailureThe idea here is to never buy into the lie that your life is either successful or failing in terms of your creative output. Think of the most successful creative person you can, if you look closely you can see a series of successes and failures. The best way for me to look at the creative life is as a series of projects which can be successful in some ways and fail in other ways. For instance, some projects are really successful in the development of your skill but not financially advantageous. Also, don’t believe that there is some level of success where you have now “arrived” or attained a level of success which can never been denied to you, like being hailed a “creative genius” with endless financial gain, forever. I could tell you many examples of artists and musicians who seem like they have “arrived”  with one project and then completely fail the next. 2. Make Something EverydayWill Bryant says something like, “I make stuff because if I don’t I get sad”. A silly and profound statement. Last year I did a daily drawing project where I created a new character every weekday. I found this statement to ring very true.This practice gave me a sense of creative productivity every single day, which is a serious morale booster. Even if you don’t show anyone, it can help you feel prolific and unlimited in your creative abilities, which in turn increases your confidence.3. Be AuthenticThis is huge. Many people have done amazing things in creativity and have received many rewards, successes and prizes for them. So there is a lot of incentive for YOU to be THEM. But the trick is knowing the truth: you CAN’T be them. Trying to be something you are not will make you feel like an old sock. You already know this, but I thought I’d remind you.4. Know Your PurposeShooting aimlessly into the dark can feel like…shooting aimlessly into the dark. Your purpose doesn’t have to be mind meltingly important. I like the humble yet ambitious purpose the great Debbie Millman has taken upon herself to “try to make the supermarket more beautiful”. Try to clarify what you want to achieve overall so that everything you do has a sense of purpose. Purpose equals meaning, and to most creatives I know, a sense of meaning is why they want to make art and why they DO NOT want to work in a factory.5. Address and Defeat Your FearsThat dreadful fear is a bully that is killing your soul and it should be stood up to. Listen to it, don’t ignore it. Hear what it’s actually saying and then dismantle it. Talk to someone about it openly, if the fear is tied to reality, then face it and take it down with integrity. If it’s all lies, all smoke and mirrors then let it disappear in the cloud of smoke that it is. If you are doing super boring unadventurous work, you won’t have any fears at all…but who wants to do that?Hope this makes you a bit happier today. - Andy J. MillerP.S. To tackle the piling up questions here on this tumblr I have started taking on 1 hour video creative coaching, for more info click here.
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artdirections:

5 Ways to be a Happier Creative

We all know the tortured artist schtick. To be honest, I can be a downer sometimes myself, but I think it would be terrible for us to all perpetuate the idea that being creative and miserable are mutually exclusive.

So here’s to being creative and actually enjoying it:

1. Refuse to See Your Entire Life Either as a Success or a Failure
The idea here is to never buy into the lie that your life is either successful or failing in terms of your creative output. Think of the most successful creative person you can, if you look closely you can see a series of successes and failures.

The best way for me to look at the creative life is as a series of projects which can be successful in some ways and fail in other ways. For instance, some projects are really successful in the development of your skill but not financially advantageous.

Also, don’t believe that there is some level of success where you have now “arrived” or attained a level of success which can never been denied to you, like being hailed a “creative genius” with endless financial gain, forever. I could tell you many examples of artists and musicians who seem like they have “arrived”  with one project and then completely fail the next.

2. Make Something Everyday
Will Bryant says something like, “I make stuff because if I don’t I get sad”. A silly and profound statement. Last year I did a daily drawing project where I created a new character every weekday. I found this statement to ring very true.

This practice gave me a sense of creative productivity every single day, which is a serious morale booster. Even if you don’t show anyone, it can help you feel prolific and unlimited in your creative abilities, which in turn increases your confidence.

3. Be Authentic
This is huge. Many people have done amazing things in creativity and have received many rewards, successes and prizes for them. So there is a lot of incentive for YOU to be THEM. But the trick is knowing the truth: you CAN’T be them. Trying to be something you are not will make you feel like an old sock. You already know this, but I thought I’d remind you.

4. Know Your Purpose
Shooting aimlessly into the dark can feel like…shooting aimlessly into the dark. Your purpose doesn’t have to be mind meltingly important. I like the humble yet ambitious purpose the great Debbie Millman has taken upon herself to “try to make the supermarket more beautiful”.

Try to clarify what you want to achieve overall so that everything you do has a sense of purpose. Purpose equals meaning, and to most creatives I know, a sense of meaning is why they want to make art and why they DO NOT want to work in a factory.

5. Address and Defeat Your Fears
That dreadful fear is a bully that is killing your soul and it should be stood up to. Listen to it, don’t ignore it. Hear what it’s actually saying and then dismantle it. Talk to someone about it openly, if the fear is tied to reality, then face it and take it down with integrity. If it’s all lies, all smoke and mirrors then let it disappear in the cloud of smoke that it is. If you are doing super boring unadventurous work, you won’t have any fears at all…but who wants to do that?

Hope this makes you a bit happier today.

- Andy J. Miller

P.S. To tackle the piling up questions here on this tumblr I have started taking on 1 hour video creative coaching, for more info click here.

(via hatchling)

Source: artdirections

  • 2 months ago > artdirections
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hatchling:

Icons are open for business! I’ll be taking as many as I feel would be enough to take. c: Reblogs and retweets are greatly appreciated!

d e t a i l s
- Read my terms before commissioning me! http://ferrintale.com/wren/terms.htm By commissioning me you agree to adhere to these terms, so you might want to know what they say first!
- Email me at trickitt[at]gmail[dot]com with your details if you’d like one.
- Please provide complete references even if it’s a headshot!! I might want to add in a hand or a tail and I can’t do that if I only know what the character’s head looks like!
- Please provide YOUR PayPal and I will send you an invoice.
- Icons are completed in one sitting, meaning no progress shots.
- Will be either cell shaded, soft shaded, or a mix unless you specify a preference.


Spreading the word!
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hatchling:

Icons are open for business! I’ll be taking as many as I feel would be enough to take. c: Reblogs and retweets are greatly appreciated!

d e t a i l s

- Read my terms before commissioning me! http://ferrintale.com/wren/terms.htm By commissioning me you agree to adhere to these terms, so you might want to know what they say first!

- Email me at trickitt[at]gmail[dot]com with your details if you’d like one.

- Please provide complete references even if it’s a headshot!! I might want to add in a hand or a tail and I can’t do that if I only know what the character’s head looks like!

- Please provide YOUR PayPal and I will send you an invoice.

- Icons are completed in one sitting, meaning no progress shots.

- Will be either cell shaded, soft shaded, or a mix unless you specify a preference.

Spreading the word!

  • 2 months ago > hatchling
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Doobie Doobie Doo-Wop: "Why am I so much more creative when I'm tired?"

martwhim:

This also translates into:

  • “Why am I so motivated when it’s really late?”
  • “The best time to make ideas is through sleep deprivation!”
  • “I want to do so much more right before bed and I don’t understand why!”
  • etc.

So basically when you stay up way too late it effects your problem solving…

  • 2 months ago > martwhim
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EdmundM.com: Mew-Genics! Official announcement on gameplay!

edmundmcmillen:

image
For the past 17 weeks we have teased many aspects of Mew-Genics, but none were totally clear on what the game actually was and how it played. Part of this was due to the fact that we have basically been working on the game as long as we had been teasing it, so we ourselves were a bit in the…

  • 2 months ago > edmundmcmillen
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Some of Skie doodles I managed to draw lately. It’s hard to return to this habit, but I’m trying.

    • #zonck art
    • #doodles
  • 3 months ago
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